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Own productLive

R4zzle

Party games for friends and family. Pull up a chair from any device.

Role
Engineering and architecture
Year
2026
Co-builder
Milad Ghamati
The R4zzle homepage with its saloon cast

Overview

One person opens a room and becomes the host. Everyone else joins from their own phone by link, QR code or a six-character code. Nothing to install, and guests never sign up.

There are seven games, from social deduction to charades, and the whole table is bilingual in English and Persian, with a right-to-left layout and Persian digits.

Highlights

  • Seven games: Spy, Truth or Dare, Never Have I Ever, the Rice Purity Test, Dowr, Pantomime and Psycho
  • Join by link, QR code or room code, with pass-and-play on a single device
  • Live leaderboards, intensity levels and an 18+ toggle that is off by default
  • A Wild West saloon cast of animal characters
  • An installable PWA and a Capacitor shell for iOS and Android

How it's built

  • Every room is a Cloudflare Durable Object with hibernatable WebSockets, sending each player a snapshot with only what they are allowed to see
  • Rooms fall back to ETag polling when a socket cannot hold, so a flaky connection never drops a player from the game
  • A Hono API on D1 with Drizzle, guarded by seven rate-limit bindings
  • Next.js on Workers through OpenNext, with Better Auth for optional accounts
  • A first-party PostHog proxy, Analytics Engine events and a daily Telegram ops digest

Stack · 10

  • TypeScript
  • Next.js
  • React
  • Tailwind
  • Hono
  • Cloudflare
  • Drizzle
  • Capacitor
  • Sentry
  • PostHog

Gallery

A multiplayer room panel
The R4zzle home screen on a phone
Players getting ready in a room
The game picker

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